Am Montag 01 Dezember 2008 schrieb James Turner: > (following from my recent discovery that Point3D is archeology at > best...) > > What is the 'best' type to be using in new code for Cartesian co- > ordinates? Not for rendering related things, where I assume osg::Vec3 > is the way to go, but for other numerical work. In my case, fast > distance comparisons of FGPositioned.
Have a look at the Geod/Geoc classes in simgear/math. Thomas ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel