Am Montag 01 Dezember 2008 schrieb James Turner:
> (following from my recent discovery that Point3D is archeology at
> best...)
>
> What is the 'best' type to be using in new code for Cartesian co-
> ordinates? Not for rendering related things, where I assume osg::Vec3
> is the way to go, but for other numerical work. In my case, fast
> distance comparisons of FGPositioned.

Have a look at the Geod/Geoc classes in simgear/math.

Thomas

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