(following from my recent discovery that Point3D is archeology at best...)
What is the 'best' type to be using in new code for Cartesian co- ordinates? Not for rendering related things, where I assume osg::Vec3 is the way to go, but for other numerical work. In my case, fast distance comparisons of FGPositioned. SGVec3<double> seems like the obvious candidate, but it's a very Spartan class - not much syntactic sugar to help with manipulating it. I could submit patches to extend it, but I want to check that it's the right class, and the right approach, before going down that path. Maybe osg::Vec3 is also the way to go for all Cartesian coords? Regards, James ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel