> Von: gerard robin <[EMAIL PROTECTED]>

> Well, i am probably alone to think like that.

No, you aren't.

Yesterday night I wrote a mail to the very same topic, but I discarded it cause 
I am unknown to most people here.

I'll try to rephrase what I tried to say last night.

When I started with flightgear, I had little experience with aircrafts or 
controling a plane. Quickly I discovered serious difficulties to cope with 
situations like even properly landing a c172p!

I am not an english native speaking, and not a pilot, and I had to figure out a 
lot about planes. Wtf are magnetos? ILS? I spent hours with wikipedia, figuring 
out stuff. It was fun. I spent an evening to find out how to start the engines 
of a b1900d. 
But I never had the attitude "darn, those flightgear devs delivered some bad 
products!". I felt like "I'd like to figure out how to fire up those frickn 
engines!"

Since there is no "gameplay", no missions, no boss mob to fight, the primary 
goal is to figure out things. Thats the spirit of flightgear to me!

And thats the reason why I can't follow an attitude of something being to 
complicated to be included. If you really think a user like me has no chance to 
airborne and land a craft like the concorde - don't exclude the craft, include 
hints/documentations!

If someone provides a perfect and complete space shuttle, would you exclude it 
because it has a few thousand switches and buttons?

On the other hand, I know, I can easily download the aircrafts seperatly. So 
please don't take this mail as a complain.

I just think there is absolutely no reason to render flightgear to an 
easy-to-access arcade flightsim.

If someone actually isn't interested in figuring out stuff about a well 
modelled plane - are YOU interested in HIM using flightgear?

Regards,

Joe
-- 
Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: 
http://www.gmx.net/de/go/multimessenger

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