Hi Gerard,

On Wednesday 10 December 2008 13:08:57 gerard robin wrote:
> Is it only philosophy, from me  ?
> Am i alone to think like that ?
> Or, is there here, now, more "gamer" and less "serious" persons. ?
>

I'm puzzled...

As far as I can tell there has never been any question regaring our striving 
for realism. Personally, I don't see how the quest for a selection of our most 
advanced aircraft would be indicative of moving FlightGear toward a more game 
oriented audience. If you think it does, then please explain how.

What is at stake here is that we do want to achieve a cross section of 
aircraft that are a good representation of FlightGear's capabilities and at 
the same time leave a positive impression. This includes a number of beginner 
level aircraft, along with a number of more advanced types. Obviously, the 
ones that are easy in FlightGear should also be easy in real life. Within 
these confinements, I don't think we ever sacrificed realism. You might 
remember that last year, at the very last minute, we decided not to include 
the Bleriot aircraft, due to it's unrealistic FDM, and replaced it with a very 
hard to fly Sopwith Camel. 

Suppose what would happen if we were to include aircraft that are hard to fly. 
New users would get frustrated by FlightGear, conclude that the program 
"sucks", and don't give it a second chance. However, with a few aircraft in 
the mix that are easy to fly, one would get a positive experience and give it 
a second try. Ultimately, these people may become permanent users, and even 
contributers. .


Cheers,
Durk

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