Durk wrote:

> In the mean time, here is the changelog.

A couple of comments on reading this again. 

> rendering bugs). The switch to OpenSceneGraph marks an important milestone
> for FlightGear, as it allows us to make full use of the advanced rendering
> options already available in OpenSceneGraph, such as stereographic view modes
> on screen statistics, easy definition of cameras for multiscreen systems, 
> onscreen statistics, native OpenSceneGraph 3D model loaders and much more.

onscreen statistics is mentioned twice.

> Major new developments and features:
> - Major overhaul of the graphics code. FlightGear 1.9.0 makes use of the
>     OpenSceneGraph library
> - Easy setup of multidisplay systems using multiple OpenSceneGraph "Cameras"
>    driven by one single instance of FlightGear.
> - Multithreaded 3D model loader leads to much smoother performance
> - New particle system based precipitation code
> - configurable XML particle animations for smoke, spray, fire, etc
> - New dynamically configurable 3D Clouds.
> - pick animations, which allow for better clickable instrument panels
> - multiplayer specific on-screen menu
> - AI code can generate wingmen
> - At selected airports, it is now possible to start at a predefined parking
>    position, as an alternative to starting at the runway.
> - Support for Lighter than air vehicles
> - Shader based tree rendering. This new feature allows For much denser tree

Reads better as "This new feature allows for much higher tree density without 
any
reduction in frame rate"

-Stuart



      

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