Durk wrote: > In the mean time, here is the changelog.
A couple of comments on reading this again. > rendering bugs). The switch to OpenSceneGraph marks an important milestone > for FlightGear, as it allows us to make full use of the advanced rendering > options already available in OpenSceneGraph, such as stereographic view modes > on screen statistics, easy definition of cameras for multiscreen systems, > onscreen statistics, native OpenSceneGraph 3D model loaders and much more. onscreen statistics is mentioned twice. > Major new developments and features: > - Major overhaul of the graphics code. FlightGear 1.9.0 makes use of the > OpenSceneGraph library > - Easy setup of multidisplay systems using multiple OpenSceneGraph "Cameras" > driven by one single instance of FlightGear. > - Multithreaded 3D model loader leads to much smoother performance > - New particle system based precipitation code > - configurable XML particle animations for smoke, spray, fire, etc > - New dynamically configurable 3D Clouds. > - pick animations, which allow for better clickable instrument panels > - multiplayer specific on-screen menu > - AI code can generate wingmen > - At selected airports, it is now possible to start at a predefined parking > position, as an alternative to starting at the runway. > - Support for Lighter than air vehicles > - Shader based tree rendering. This new feature allows For much denser tree Reads better as "This new feature allows for much higher tree density without any reduction in frame rate" -Stuart ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel