S Andreason wrote:
> One more thing, the trees are still very dark, especially noticeable in 
> daylight and sunny skies.
> 
> looking at Models/Trees/deciduous-tree.ac for example,
> MATERIAL "NoName" rgb 1 1 0.8  amb 1 1 0.8  emis 0 0 0  spec 0 0 0 shi
> 2  trans 0
> 
> Is the specularity supposed to be zero? I don't think so.
> All the trees need spec to be set to the rgb or amb color at least.
> 
> However, after making these changs, I see no difference. So I tried 
> setting the emissions to get glow-in-the-dark trees.
> Nothing.
> 
> Is there something causing these values to be ignored?

If you're talking about the forests of trees, then these are generated
by a shader, not a .ac file, and will need to be updated in the source.

I need to spend some time tuning them. Unfortunately it's a slow
process as I need to recompile each time - until Tim's XML shader
support becomes available ;)

-Stuart



      

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