> My questions is this ... from a modeling perspective, can that 2nd aircraft > be animated with absolute lon/lat/elev and roll/pitch/yaw degrees? Or > would we need to compute an X, Y, Z offset in meters for the second > aircraft? It would be a pain to figure out the orientation transform > relative to the original aircraft ... can the secondary aircraft be > animated with absolute angles relative to the world coordinate frame? > > (For animating the 2nd aircraft, I imagine we'd create some set of custom > property names, and I'd drive them externally via some network/file > protocol ... maybe creating a custom configuration for the "generic" > protocol.) Don't know if I understand you right, but if you want to create arbitrary aircraft with independent position and attitude values, you might want to use the multiplayer protocol. If you fake the mp-server, you might inject any number of aircraft into your scene.
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