> My questions is this ... from a modeling perspective, can that 2nd aircraft
> be animated with absolute lon/lat/elev and roll/pitch/yaw degrees?  Or
> would we need to compute an X, Y, Z offset in meters for the second
> aircraft?  It would be a pain to figure out the orientation transform
> relative to the original aircraft ... can the secondary aircraft be
> animated with absolute angles relative to the world coordinate frame?
>
> (For animating the 2nd aircraft, I imagine we'd create some set of custom
> property names, and I'd drive them externally via some network/file
> protocol ... maybe creating a custom configuration for the "generic"
> protocol.)
Don't know if I understand you right, but if you want to create arbitrary 
aircraft with independent position and attitude values, you might want to use 
the multiplayer protocol. If you fake the mp-server, you might inject any 
number of aircraft into your scene.

Torsten

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