Torsten Dreyer ha scritto:
> Don't know if I understand you right, but if you want to create arbitrary 
> aircraft with independent position and attitude values, you might want to use 
> the multiplayer protocol. If you fake the mp-server, you might inject any 
> number of aircraft into your scene.
>
> Torsten
>
>   
I agree with Torsten, further it could be nice (And I think easy too,
working with the liveries png) to make a "semi transparent" aircraft
that could be the "Real positioned aircraft" or the "Algorithmic
positioned one".

Using a second aircraft and faking the multi player protocol is quite
easy, how do you wish to proceed? If this algorithm will output position
and rotation values and they can be inserted in the property tree, a
program attached with the telnet port could register both the real
coordinates/orientation and the algorithmic ones regularly (i.e. every
0.1 sec) into a csv file, with the acquisition time too (Starting from 0).

Does a script like this exist yet ? if now I could provide it for you
(python, C, php or java), my tip: python
data could be pushed into a database too (i.e. mysql or postgres), and
we could generated a graph with two data for every parameter (real one
and algoritmic one).

Further I think (With a little help from a friend of mine) I could
create a 3d file (used in blender) that shows in 3d the 2 paths, just
like a 3d graph.

Cheers
Francesco



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-- 
Brisa Francesco
Via Gabelli 16
22077 Olgiate Comasco (CO)

http://brisa.homelinux.net
france...@brisa.homelinux.net

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