Ranjana K wrote: > Thanks for advicing.....In the last reply there said that it is difficult to > convert. As it is difficult I was in hope that a code exists and asked for > it.....
Well, in order to do it "right", for allowing reasonable comparison against stock SRTM, you would have to cut FlightGear Scenery into squares of 3 arcsec and then determine the average elevation in such a square. In order to get there you'd probably determine the elevation of each triangle vertex in the mentioned square and then calculate a weighed average depending on the density of vertices around the one you're currently inspecting and probably also depending on the distance between this vertex and the center of the mentioned square. I suspect this to be a cumbersome procedure and, because there is hardly any use for such procedure, nobody actually did it :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your production scanning environment may not be a perfect world - but thanks to Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700 Series Scanner you'll get full speed at 300 dpi even with all image processing features enabled. http://p.sf.net/sfu/kodak-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel