Ranjana K wrote:

> Thanks for advicing.....In the last reply there said that it is difficult to
> convert. As it is difficult I was in hope that a code exists and asked for
> it.....

Well, in order to do it "right", for allowing reasonable comparison
against stock SRTM, you would have to cut FlightGear Scenery into
squares of 3 arcsec and then determine the average elevation in such a
square. In order to get there you'd probably determine the elevation of
each triangle vertex in the mentioned square and then calculate a
weighed average depending on the density of vertices around the one
you're currently inspecting and probably also depending on the distance
between this vertex and the center of the mentioned square.

I suspect this to be a cumbersome procedure and, because there is
hardly any use for such procedure, nobody actually did it  :-)

        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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