----- "Martin Spott" a écrit :

> Ranjana K wrote:
> 
> > Thanks for advicing.....In the last reply there said that it is
> difficult to
> > convert. As it is difficult I was in hope that a code exists and
> asked for
> > it.....
> 
> Well, in order to do it "right", for allowing reasonable comparison
> against stock SRTM, you would have to cut FlightGear Scenery into
> squares of 3 arcsec and then determine the average elevation in such
> a
> square. In order to get there you'd probably determine the elevation
> of
> each triangle vertex in the mentioned square and then calculate a
> weighed average depending on the density of vertices around the one
> you're currently inspecting and probably also depending on the
> distance
> between this vertex and the center of the mentioned square.
> 
> I suspect this to be a cumbersome procedure and, because there is
> hardly any use for such procedure, nobody actually did it  :-)

Maybe one could modify the Map utility ( from the Atlas project ) to rasterize 
the scenery using a "palette" that reflects elevations

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/              Photo gallery - album photo
http://fgsd.sourceforge.net/               FlightGear Scenery Designer


------------------------------------------------------------------------------
The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your
production scanning environment may not be a perfect world - but thanks to
Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700
Series Scanner you'll get full speed at 300 dpi even with all image 
processing features enabled. http://p.sf.net/sfu/kodak-com
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to