----- "Martin Spott" a écrit : > Ranjana K wrote: > > > Thanks for advicing.....In the last reply there said that it is > difficult to > > convert. As it is difficult I was in hope that a code exists and > asked for > > it..... > > Well, in order to do it "right", for allowing reasonable comparison > against stock SRTM, you would have to cut FlightGear Scenery into > squares of 3 arcsec and then determine the average elevation in such > a > square. In order to get there you'd probably determine the elevation > of > each triangle vertex in the mentioned square and then calculate a > weighed average depending on the density of vertices around the one > you're currently inspecting and probably also depending on the > distance > between this vertex and the center of the mentioned square. > > I suspect this to be a cumbersome procedure and, because there is > hardly any use for such procedure, nobody actually did it :-)
Maybe one could modify the Map utility ( from the Atlas project ) to rasterize the scenery using a "palette" that reflects elevations -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------------ The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your production scanning environment may not be a perfect world - but thanks to Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700 Series Scanner you'll get full speed at 300 dpi even with all image processing features enabled. http://p.sf.net/sfu/kodak-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel