On Sat, May 30, 2009 at 12:02 PM, Vivian Meazza  wrote:

>  I don’t see much of a problem with a suitable jumper. Making it a
> ballistic object with drag and mass would be easy. But a more realistic FDM
> … Hmmm
>

An accurate FDM would be immensely complex considering all the possible
poses a human can achieve.  But perhaps something simplistic could be worked
up using the arms and legs as control surfaces.  My focus right now is not
so much getting accurate free fall dynamics, but to get a nice jumper model
and then just hack up some sort of dynamics with approximately the right
lift/drag ratio for someone is a stable free fall pose.

The goal would be to get approximately the right fall rates and timings so
that there is training value in solving problems and overcoming various
combinations of faults with in a realistic time frame.  It's still only a
very partial simulation but hopefully a step better than just sitting around
in a circle talking through various scenarios.

The next step would be to have a canopy that could be configured to have
various problems opening up and be able to draw that somehow from the
perspective of the sky diver, and perhaps have some appropriate dyanmics for
partially tangled or partially inflated chutes?  Obviously there's endless
variabiltiy and high fidelity in all respects would be crazy to try to
achieve, but it would be interesting to take a few small steps forward and
see how far we can get.

Best regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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