On Sat, 30 May 2009 21:42:55 +0200, Josef wrote in message 
<4a218c3f.3010...@googlemail.com>:

> leee schrieb:
> > On Saturday 30 May 2009, Curtis Olson wrote:
> >   
> >> On Sat, May 30, 2009 at 12:02 PM, Vivian Meazza  wrote:
> >>     
> >>>  I don’t see much of a problem with a suitable jumper. Making
> >>> it a ballistic object with drag and mass would be easy. But a
> >>> more realistic FDM … Hmmm
> >>>       
> >> An accurate FDM would be immensely complex considering all the
> >> possible poses a human can achieve.  But perhaps something
> >> simplistic could be worked up using the arms and legs as control
> >> surfaces.  My focus right now is not so much getting accurate
> >> free fall dynamics, but to get a nice jumper model and then just
> >> hack up some sort of dynamics with approximately the right
> >> lift/drag ratio for someone is a stable free fall pose.
> >>
> >> The goal would be to get approximately the right fall rates and
> >> timings so that there is training value in solving problems and
> >> overcoming various combinations of faults with in a realistic
> >> time frame.  It's still only a very partial simulation but
> >> hopefully a step better than just sitting around in a circle
> >> talking through various scenarios.
> >>
> >> The next step would be to have a canopy that could be configured
> >> to have various problems opening up and be able to draw that
> >> somehow from the perspective of the sky diver, and perhaps have
> >> some appropriate dyanmics for partially tangled or partially
> >> inflated chutes?  Obviously there's endless variabiltiy and high
> >> fidelity in all respects would be crazy to try to achieve, but it
> >> would be interesting to take a few small steps forward and see
> >> how far we can get.
> >>
> >> Best regards,
> >>
> >> Curt.
> >>     
> >
> > Is lift actually much of a factor in free-fall skydiving?  I
> > thought it was mostly just varying drag, in which case the FDM
> > might be simpler than you think.  For example, the YASim FDM
> > assigns drag to extended gear elements, which are located at
> > specific points on the aircraft and so act at those points.  It
> > might be possible then to hack the YASim FDM about a bit to remove
> > the need to solve for cruise and approach conditions and just use
> > the gear drag bits, which could then be placed and animated to
> > simulate a human body.
> >
> > LeeE
> >   
> Why not start by look for skydiving gps tracks on the net to come up 
> with a model?

..we have _some_ sanity here, "galskap" means insanity... ;o)
http://filter.start.no/nettnytt/2977

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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