Hello,

Following my recent uncovering of detailed landcover information for 
France (see 
http://www.flightgear.org/forums/viewtopic.php?f=5&t=5105&sid=c3a960f7f3ee2f652973410a6d06ce9b),
 
I proceeded to generate custom scenery integrating this data.

Following the tutorial from the wiki 
(http://wiki.flightgear.org/index.php/Using_the_Custom_Scenery_TerraGear_Toolset),
 
I was able to generate some scenery successfully. However, when I load 
it into FG, it looks like many of the land use data types that I 
included ("EvergreenBroadCover", "Deciduousbroadcover", 
"Drycroppasturecover", "Evergreenbroadcover"...) map into the same 
texture. I do not see the varitey of textures that I expect from looking 
into my data/Textures/Terrain directory.

Can somebody explain the mapping mechanism between the "area string" 
(that is fed to shape-decode during the scenery generation), and the 
names of the texture files ? or point me to the relevant source code ?

I found the page http://wiki.osgeo.org/wiki/LandcoverDB_CS_Detail but it 
doesn't seem to answer my question...

Maxime


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