Hello, Following my recent uncovering of detailed landcover information for France (see http://www.flightgear.org/forums/viewtopic.php?f=5&t=5105&sid=c3a960f7f3ee2f652973410a6d06ce9b), I proceeded to generate custom scenery integrating this data.
Following the tutorial from the wiki (http://wiki.flightgear.org/index.php/Using_the_Custom_Scenery_TerraGear_Toolset), I was able to generate some scenery successfully. However, when I load it into FG, it looks like many of the land use data types that I included ("EvergreenBroadCover", "Deciduousbroadcover", "Drycroppasturecover", "Evergreenbroadcover"...) map into the same texture. I do not see the varitey of textures that I expect from looking into my data/Textures/Terrain directory. Can somebody explain the mapping mechanism between the "area string" (that is fed to shape-decode during the scenery generation), and the names of the texture files ? or point me to the relevant source code ? I found the page http://wiki.osgeo.org/wiki/LandcoverDB_CS_Detail but it doesn't seem to answer my question... Maxime ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel