Thanks to Martin and Curt for your answers. That helped a lot :) I will
post about my progress on the forums.
Maxime
Martin Spott wrote:
Hi Maxime,
Maxime Guillaud wrote:
Following the tutorial from the wiki
(http://wiki.flightgear.org/index.php/Using_the_Custom_Scenery_TerraGear_Toolset),
I was able to generate some scenery successfully. However, when I load
it into FG, it looks like many of the land use data types that I
included ("EvergreenBroadCover", "Deciduousbroadcover",
"Drycroppasturecover", "Evergreenbroadcover"...) map into the same
texture. I do not see the varitey of textures that I expect from looking
into my data/Textures/Terrain directory.
I _think_ (which means: I'm not entirely certain because I've never
tried the contrary) that material types are case sensitive. Thus,
according to TerraGear's 'src/BuildTiles/Clipper/priorities.cxx' as
well as the 'materials.xml' file (in the Base Package),
"Drycroppasturecover" should be "DryCropPastureCover". Otherwise
they're likely going to get mapped to the "Default" type, which
actually points to the same texture as - surprise, surprise -
"EvergreenBroadCover".
I found the page http://wiki.osgeo.org/wiki/LandcoverDB_CS_Detail but it
doesn't seem to answer my question...
Indeed. This page serves as a communication aid for a _future_
nomenclature of land cover types (yet it's classification is already
being partially honoured by nowadays Scenery developers).
Note that this document aims at dealing with just the 'raw' data, the
'true' land cover type. Whatever you feed into *-decode should finally
get translated into one of FlightGear's valid material type via the
"--area-type" flag.
Cheers,
Martin.
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