I've checked in the initial work on my effects framework. This allows one specify OpenGL attributes, including shaders, in .eff files. For the moment these are only associated with terrain materials.
The default effect for terrain has a shader that does per-pixel lighting, with a fallback to the traditional pipeline if a system doesn't support shaders. This effect is in Effects/terrain-default.eff. Also, you can disable the use of shader effects with the property /sim/rendering/shader-effects. In the coming weeks there will be more documentation and examples, as well as effects for models, of course. Let me know if anything breaks, Tim ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel