Tim Moore wrote:

> I've checked in the initial work on my effects framework. This allows one 
> specify OpenGL attributes,
> including shaders, in .eff files. For the moment these are only associated 
> with 
> terrain materials.

Thanks Tim. That looks like it was a lot of hard work.

I look forward to the examples/docs so I can work out how to use it!

Presumably it would be worth migrating the forests and 3-D clouds to use this 
as well?

-Stuart


      

------------------------------------------------------------------------------
Enter the BlackBerry Developer Challenge  
This is your chance to win up to $100,000 in prizes! For a limited time, 
vendors submitting new applications to BlackBerry App World(TM) will have
the opportunity to enter the BlackBerry Developer Challenge. See full prize  
details at: http://p.sf.net/sfu/Challenge
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to