Tim Moore wrote: > I've checked in the initial work on my effects framework. This allows one > specify OpenGL attributes, > including shaders, in .eff files. For the moment these are only associated > with > terrain materials.
Thanks Tim. That looks like it was a lot of hard work. I look forward to the examples/docs so I can work out how to use it! Presumably it would be worth migrating the forests and 3-D clouds to use this as well? -Stuart ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel