Anders Gidenstam wrote:

> IMHO the one important threading benefit is if we could get all of the 
> rendering off the main simulation loop, meaning that the model runs 
> independent of the presentation. (Ok, expensive environment eye candy 
> like the traffic manager or wild fire CA would also be beneficial to move 
> into threads - but they don't have tight synchronization needs wrt the 
> main aircraft.)

This might actually be better left to a multiplayer-like client process 
that feeds one or more FlightGear servers, instead of placing it in it's 
own thread within FlightGear.

Erik

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