Anders Gidenstam wrote:
> IMHO the one important threading benefit is if we could get all of the > rendering off the main simulation loop, meaning that the model runs > independent of the presentation. (Ok, expensive environment eye candy > like the traffic manager or wild fire CA would also be beneficial to move > into threads - but they don't have tight synchronization needs wrt the > main aircraft.) This might actually be better left to a multiplayer-like client process that feeds one or more FlightGear servers, instead of placing it in it's own thread within FlightGear. Erik ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel