Hi Alan

The initial objective is to validate the build process and perform basic checks on a running FG. Checking the accuracy of the simulation, especially from the point of view of flight models, is beyond the scope at this point, but it's not impossible once the test infrastructure evolves.

 Tom


Alan Teeder wrote:

Are we talking about validating the build process and checking that FG runs, or about checking the validity of the simulation?

For the former the suggested "buildbot" , or similar, approach, perhaps with a very simple autopilot guided flight, would be adequate.

Simulation validity checking is another issue, and given the (I hope I do not offend anyone) rather basic flight models used for most aircraft models in the FG library as well as the limited availability of accurate predicted response data is probably not attainable by a project such as Flightgear.

As a now retired flight simulator professional most of my time was devoted to checking and validating my simulations before they would be accepted for training (by CAA/FAA) or for flight handling research (by my company's aerodynamics department). Each aircraft model required tests tailored to the use that the simulation was designed for.

------------------------------------------------------------------------

*From:* Curtis Olson [mailto:curtol...@gmail.com]
*Sent:* 04 August 2009 12:37
*To:* FlightGear developers discussions
*Subject:* Re: [Flightgear-devel] Automated builds & tests

On Tue, Aug 4, 2009 at 2:00 AM, Tom P <zomm...@gmail.com <mailto:zomm...@gmail.com>> wrote:

    Hi everybody

    I'd like to hear thoughts from the FG community about setting up a
    system to perform builds & execute a suite of tests on FlightGear,
    all automatically.

    Right now I've experimented a bit with buildbot, a neat
    "continuous integration" tool used by Mozilla and other projects,
    and I have a system that can:
    * check-out from various repositories
    * build all FlightGear components
    * perform rudimentary tests on the FG simulator just built, like
    verifing the output on the command line and starting the simulator.

    Now the next step would be to go airborne!
    And there are two issues to resolve before take-off:
    1) how to drive the input of the simulator
    2) how to read its state

    For the second one, I've seen examples of reading the property
    tree from an external process, so we should be set, but the
    solution to driving the sim's input is still not clear.
    Specifically, I'd want to drive it as similarly as possible as
    when it's controlled from a keyboard, not go through the property
    tree to force FGFS into certain conditions.

    By the way, the current setup works on Ubuntu x86-64, but buildbot
    is easily extensible and supports Windows and MacOS platforms, so
    this could become a cross-platform testing tool for the project.


Hi Tom,

Because, of variations in flight dynamics models, possible variations in weather conditions, possible variations in frame rates, etc., simply replaying a series of keyboard commands is probably not going to lead to repeatable results. I suspect the replayed flight could diverge quite quickly and quite substantially from the original flight. If you want to test the simulator during flight, I really think you will have the most luck under some sort of scripted autopilot control.

You should think about exactly what you are trying to measure and validate. As soon as you fire up the sim and start the aircraft moving, you've suddenly moved into the world of flight dynamics and you are looking at the physics/mathematics model of the aircraft. That's a good thing to look at though.

One idea to consider is to setup a series of scripted flight tests that parallel the FAA simulator certification tests. I've gone through the Level 3 FTD set of tests and automated them for work (so I can't share the resulting scripts unfortunately) but it was an interesting process.

For instance, configure some specific weather conditions, start the aircraft out at some particular altitude and speed. Setup the aircraft with a specific weight and CG. Configure the throttle for some particular RPM, keep the wings straight and level. Now measure the rate of climb (descent) you observe once the phugoid settles out.

Another test involved setting up straight and level flight at certain known conditions, then commanding full rudder input while maintaining the same heading and altitude (steady state side slip.) Measure the resulting bank angle, amount of required aileron input, and side slip angle.


This is all very interesting stuff, but it tends to focus you more on the validity of the aircraft model and less on the validity of the simulator code. The complexity of this in combined with the complexity of everything else you could be testing and evaluating is quite staggering. That said, having a few key spot or sanity checks can't hurt either.

Regards,

Curt.
--
Curtis Olson: http://baron.flightgear.org/~curt/ <http://baron.flightgear.org/%7Ecurt/>

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