While it would be neat if flightgear could generate the default
scenery off of high quality data, there is still a fair bit of manual
work involved to get good results. OSM and Corine, while both very
accurate, don't necessarily agree with one another. I've spent a
considerable amount of time tweaking the roads and rails to clean them
up, and move them to agree with Corine, especially around the lakes
and rivers. The other thing I'm spending a fair amount of time on is
the identifying tunnels for roads and rails, so they do not cut
through mountains and such. A fair number of people have commented on
my scenery about "that strange peak near LOWI" being fixed. That was
was caused by railroad cutting through it in the default scenery. In
real life that is a tunnel, and I cut out those parts of the rails
that are tunnel in that area. Stuff like that would be hard or
impossible to automate, good scenery simply needs real hands working
on it.

Besides, there are advantages to not having the scenery part of the
official scenery. Sometimes it is necessary to step outside of
"official" channels in order to achieve your goals, or push things to
a new level. For me to achieve my long term goals for the scenery, I
simply cannot follow some "official" methods, practices, and
recommendations. In other words, even if I used gpl compatible data I
would still be maintaining my scenery separate from flightgears
official scenery. ;)

cheers!

-- Jacob (aka Tuxklok)

------------------------------------------------------------------------------
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
trial. Simplify your report design, integration and deployment - and focus on 
what you do best, core application coding. Discover what's new with 
Crystal Reports now.  http://p.sf.net/sfu/bobj-july
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to