Hi Martin,

Martin Spott wrote:
> At the current state, the latest release packages don't "know" about a
> rock surface (material) type and therefore the users of release
> packages will be unable to deal with Scenery which contains the such a
> type. Thus, in order to ship proper "rock" surface with the Scenery,
> users would not only have to add the respective texture to their setup
> but also to modify the 'materials.xml" file in order to map the type to
> the respective texure.
>   
I understand this argument perfectly. That is why I am trying to have a 
Rock material available as soon as possible, because I think I might 
want to use it in the future ;) In the meantime, my latest scenery 
release only uses the default materials.

> Adding new/more/missing land cover types to the Base Package is
> certainly fine for the development tree - which obviously lacks a
> representation for quite a few types - but leads to difficulties for
> those who prefer to stick to a release package. Therefore I'd be happy
> to get you involved into developing an extended set of cover types (for
> example on the basis of CORINE) together with the respective textures
> and to prepare a nice collection for the next release.
>   
I'd be happy to contribute to this. I will start by making available a 
write-up of my mapping between the Corine classes and the FG materials, 
since I spent quite some time on it.

Best regards,
Maxime


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