2009/9/28 cullam Bruce-Lockhart <culla...@yahoo.com>:

> So the question is: once I've created custom textures, and added them to the 
> materials.xml file, what else do I need to do to allow them to be used in 
> fgfs-construct?

Link between material name and its vertices creates in shape-decode.

For example, I'm add an OSM roads with custom textures, with new
"TexturedRoad" material in materials.xml:
shape-decode --max-segment 500 --line-width 10 data/shapefiles/fromOSM
work/OSMroads TexturedRoad

where "data/shapefiles/fromOSM" is folder with .shp files,
where "work/OSMroads" is work dir for them,
where "TexturedRoad" is new material in materials.xml


And later:
fgfs-construct --work-dir=/home/user/TG/work
--output-dir=/home/user/TG/output --tile-id=3531408 AirportArea
SRTM-30 Flood OSMroads etc

So, in 3531408.btg you will have some polys named "TexturedRoad", and
fgfs will ask materials.xml how to paint it.


-- 
---
WBR, Vadym.

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