Hi Jim,

Thanks for the quick fix on the strutils.  In this case, (haha, so to speak)
yes, I think if code is already referencing OpenGL, then it would be fair to
replace that with code that references OSG.  And yes, if you can generate
png's instead of the 42x larger ppm format, that would be a big nice
convenience.

Thanks!

Curt.


On Mon, Oct 5, 2009 at 4:54 PM, James Turner <zakal...@mac.com> wrote:

>
> On 30 Sep 2009, at 19:44, Curtis Olson wrote:
>
> > I just noticed you added an OSG dependency to strutils.cxx/hxx  If
> > possible it would be nice to avoid adding graphics system
> > dependencies to these text manipulation libraries.  SimGear and
> > SimGear code is used in a variety of places beyond FlightGear, even
> > in embedded systems where compiling opengl and OSG is completely
> > impossible.
>
> I have a pending change to replace the screenshot code in SimGear
> (simgear/screen/screen-dump.cxx) with a version using osgDB. The major
> advantage being that we would create screenshots as .pngs instead of
> PPMs.
>
> Is it 'safe' (from your point of view) to use OSG code in this place?
> It's already code that directly calls OpenGL, so I *guess* it's not
> used on your embedded device?
>
> Regards,
> James
>
>
>
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-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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