This whole thread sounds exactly like what I pointed out months ago.  Someone, 
Curt maybe, said that there was a bug in the way that tiles were prioritized 
for deletion; that it had changed from a distance-from-user calculation to a 
time-last-accessed calculation, which had become problematic when switching 
views, etcetera.  As far as I know, no one ever took that diagnosis and ran 
with it, and it still happens to me on occasion as well.  Does any of this 
sound familiar?

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu




________________________________
From: James Sleeman <flightg...@gogo.co.nz>
To: FlightGear developers discussions <flightgear-devel@lists.sourceforge.net>
Sent: Mon, October 19, 2009 5:20:44 AM
Subject: Re: [Flightgear-devel] BUG Landscape disappear

I've had this happen on the odd occasion too, a random scenery tile 
doesn't load leaving a bottomless pit :-)  I just figured it was a 
communication problem with terrasync or something, usually came right as 
soon as you get out of range (and return).

On 19/10/09 22:04, Martin Laabs wrote:
> Sorry - I forgot the link to one screenshot:
>
> http://www.martinlaabs.de/tmp/fgfs-screen-001.png
>
>
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