Anybody got sounds working properly on *windows* (ATIS and aircraft sounds
working at the same time ?)
If yes, what is your setup, not just openAL wise, but do you also build OSG,
and if yes, with what options ?
Share as much as possible of your setup, if current CVS works for you,
please.
I think we might have some initialization issues coupled to timing issues,
as the same exe just had functioning ATIS on one run, and on the next, with
the same command line (not using fgrun for this) except log level set to
debug instead of info, ATIS wasn't working anymore.
In both cases, no aircraft sounds at all.
And the big problems started with rearrangement of the sound manager
initialisation in the init routines, iirc.
My october 2nd release build has "fully" working positional audio for
aircraft sounds, working ATIS, etc.
That might point to timing issues, no ?
I would be very surprised it's an OpenAL implementation/runtime problem as
I've tried every possible permutation of runtime, software device used, and
ways to build FGFS, including using OpenAL soft instead of the SDK or
Fredb's setup, and while changing runtimes (and rebooting) has no effect on
the games I have installed that use OpenAL for positional sound, it hasn't
made FGFS work properly.
Erik, if you have hints on what part of the code you'd like to step through
in the debugger here, I'd appreciate said pointers, rather than trying to
root out a bug whose location I'm all but sure about :)
Cheers and thanks for your cooperation all,
Nic
On Wed, Oct 28, 2009 at 10:33 AM, Erik Hofman <e...@ehofman.com> wrote:
> Csaba Halász wrote:
> > Starting at EGLL with the default c172p, I notice:
> > 1) the engine sound is louder in cockpit than in external view
> > 2) tuning to ATIS 123.9 I get the "source and listener distance
> > greater than 50km!" message (twice)
> > 3) tuning away from ATIS frequency does not stop ATIS sound
>
> The fixes for these problems have been committed to CVS now. beware:
> outside view orientation is still wring since the view manager behaves
> differently for inside-aircraft views and for look-at-aircraft views.
>
> That said, the velocity (and hence Doppler) should be fixed now and in
> cockpit view should be working properly also (apart from a small offset
> bug that pops up every now and then causing the sound to 'wobble' around).
>
> Erik
>
>
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