Nicolas Quijano wrote: > Little mistake : The wind sound, which wasn't audible before, is now > vastly over the sound of the rumble, which I had mistakenly thought was > the wind (it makes for a better wind on wings sound, from this point of > hearing approximately between my ears) > The wind sample we use is indeed very saturated, and was drowned by the > rumble sample before. > Do you have an overview of how differently are the sounds .xml configs > interpreted vs the previous sound implementation ?
It should be the same if I get the position stuff sorted out. Little tweaks could be necessary as you say since I've improved sound management (more sounds available). > What has changed in that regard, if anything, and would you by any > chance know why there could be such a huge difference ? > Because same sound config, wildly different results. > Thanks in advance for your insights. > > So never mind : sound quality might well be as good at it ever was (or > even better), sorry for that, didn't mean to muddle things up. I know, it's the little things like this that pop up when reworking the sound code. Erik ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel