Cullum, much like yourself I am building higher res scenery. Long story short, I changed the timeout to build tiles and found that my scenery blew up just as yours did (http://globelock.menu.nu/fgfs.png)
have you made any progress? Jason On Tue, 2009-11-10 at 04:00 -0800, cullam Bruce-Lockhart wrote: > Sorry I didn't get back to everyone on their input sooner, I was out of town > for most of the last week. > > The work I'm doing is with UAVs; specifically I'm trying to give a human on > the ground the ability to take control of a UAV. So I'm using Flightgear as > the Visual Rendering Platform. It takes it's flightmodel and position from > the live telemetry feed coming down from the plane. It shows the human pilot > a fairly accurate picture of what would be seen if they were looking out the > cockpit window, and allows them to control the plane directly. We've done the > setup for this, and had no trouble, but I haven't actually tried letting a > human take control yet. Up until now, it's been impossible, as the scenery we > had was very inaccurate. With the stuff I'm building now, it might be doable. > > > The problem (most likely) is that the structure size of the index is a > > 16 bit signed word. This means once you exceed 32767 texture > > coordinates, the mapping will go all goofy on you. > > > > I had a local mod here that switched to using "unsigned" indices which > > doubles your capacity, but in high res scenery, even this is easy to > > exceed. I think this also required a change on the FlightGear side (but > > it was backwards compatible.) > ... > > Any idea where I might go in the program to make such changes? While doubling > the size wouldn't fix the problem, it would at least raise the limits > somewhat. Given the amount of time I have left to work on this project, I > doubt I'm going to get a chance to make massive changes to the way Terragear > and Flightgear handles scenery. So some of the other, more permanent > suggestions might not be feasible for me. > > Certainly for the work I'm doing, changing the chunk size could work, > although I doubt I'd be able to implement it quickly enough to have it > working before my timeline runs out. But the piece of land I'm doing is an > island, so any inconsistencies between it and the rest of the world will be > in the ocean. > > And I understand that not everyone will be able to run super hi-rez scenery. > But like I said, I'm working on this for a particular research goal with > UAVs. But I figure there might be people out there interested in having > access to the final product for their own flying pleasure. I don't expect it > would become part of the official scenery. > > And with that, I'm off to work on getting terragear to automatically assign > all "steep" triangles a cliff texture. It's something that my scenery > desperately needs. I'm not sure if that's a feature that other people might > benefit from in their own builds. If it is, let me know. Hopefully I'll get > it working... > -cullam > > > > __________________________________________________________________ > Get a sneak peak at messages with a handy reading pane with All new Yahoo! > Mail: http://ca.promos.yahoo.com/newmail/overview2/ > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day > trial. Simplify your report design, integration and deployment - and focus on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

