> Tim Moore wrote
>>
>>
>>> I've just checked in code that applies effects to all models in FG.
>>> There's no
>>> documentation yet for how to use new features -- and not really any
>>> examples
>>> either; I want to shake out what the changes may have broken first.
>>> Animations,
>>> particularly material animations, may very likely be messed up; please
>>> report
>>> any breakage.
>>>
>>> This requires updating flightgear, simgear, and data. Also, version 1.37
>>> of Boost
>>> is now required.
>>>

I just did a build from cvs and did a quik run on KSFO with the c172 
witch seems to be ok, but running at an airport that is not in the base 
pkg, like EHLE or EDDI, it starts but stays at the splash screen and 
it's beginning to eat memory like mad until that is all consumed than it 
starts swapping until that is full and my system becomes unresponsive.

running with --log-level=debug gives me this over and over again until i 
stop it.

Running Main Loop
======= ==== ====
Updating time
   Current Unix calendar time = 1258278257  warp = 0
   Current GMT = 11/15/2009 9:44:17
   Current Unix calendar time = 1258278257  warp = 0
   Current GMT = 11/15/2009 9:44:17
   Current Julian Date = 2.45515e+06
   COURSE: GMT = 10/15/109 9:44:17
   March 21 noon (GMT) = 1237636800
   Time since 3/21/109 GMT = 238.906
   days = 238  hours = 9.73806  lon = 0  lst = 13.6047
   COURSE: GMT = 10/15/109 9:44:17
   March 21 noon (GMT) = 1237636800
   Time since 3/21/109 GMT = 238.906
   days = 238  hours = 9.73806  lon = -13.4185  lst = 14.4993
   Current lon=0.00 Sidereal Time = 13.3788
   gst => 253.379
   Current LOCAL Sidereal Time = 14.2734 (14.2734) (diff = -0.225872)
Elapsed time is zero ... we're zinging
skip tacan
Updating adjusted fog parameters.
AI Manager: AI model return list size 0
FGTileMgr::update()
State == Running

The scenery is all standard 1.0.1 and it's a clean build.
OSG = 2.9.5
Boost = 1.39

Hans

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