Hi guys , Ive started some scenery developement ,have learned a fair bit in the last few days , but have more questions than answers at the moment. Ive been using the original hgt files for the Vancouver area , Im more interested in fixing the materials , roads, streams , coastline , etc. I did discover that fgfs-construct's lon , lat is the center of the work area . not bottom left like i assumed , and you need to delete the AirportArea and AirportObj folders before regenerating the airport again or you end up with holes ...
Can the order of material clipping be controlled , or is that hardcoded somewhere ? I use the Mapserver shapefiles , and modify them with Qgis , but two different types of vector layers dont seem to snap together , so I get a fair bit of overlap . I think I might have ask this one before , but... why a single texture assigned to several material names ? Just a shortage of textures , or is there a limit to the amount of textures that can be used ? I also see that one material can have several texures assigned . Are they selected randomly at startup ? If anyone can shed light on some of these I'd be grateful , trying to shorten the learning curve . Thanks ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel