Hi guys , Ive started some scenery developement ,have learned a fair
bit in the last few days , but have more questions than answers at the
moment.
Ive been using the original hgt files for the Vancouver area , Im more
interested in fixing the materials , roads, streams , coastline , etc.
I did discover that fgfs-construct's lon , lat is the center of the
work area . not bottom left like i assumed , and you need to delete
the   AirportArea and AirportObj folders before regenerating the
airport again or you end up with holes ...

Can the order of material clipping be controlled , or is that
hardcoded somewhere ?

I use the Mapserver shapefiles , and modify them with Qgis , but two
different types of vector layers dont seem to snap together , so I get
a fair bit of overlap .
I think I might have ask this one before , but...

 why a single texture assigned to several material names ?

 Just a shortage of textures , or is there a limit to the amount of
textures that can be used ?

I also see that one material can have several texures assigned .
Are they selected randomly at startup ?

If anyone can shed light on some of these I'd be grateful , trying to
shorten the learning curve .
Thanks

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