On Sat, 2009-12-19 at 12:07 -0500, Peter Brown wrote:
> Hi Ron,
> 
> I did find the bindings and nasal properties as you mentioned here,
> but thank you for the additional explanations.  For the time being I'm
> going to look at some more normalized braking forces per aircraft
> based on the following criteria.
> - individual aircraft "average" landing weights per mfg specs.
> - mfg published runway landing distances, per std FAR's (3 degree glideslope 
> over 50' obstacle)
> - FG user using keyboard braking

Controlling the amount of braking applied from the keyboard may be a
good thing, however some joystick bindings do interesting things to the
brakes to give differential braking effects.  I actually have two axises
assigned as toe brakes on my rudder pedals.  Point being this won't be a
generic solution.

> One thing I may ask about as well is the ability to write a rain
> condition into it, with reduced braking effect.  Most mfg's publish
> landing distances for both wet and dry surfaces.  What I don't know is
> if you can extrapolate "rain" from live metar or not.

Simulating braking coefficients by limiting /controls/gear/brake-* isn't
the best way to go. For JSBSim aircraft static friction coefficients for
each gear can be adjusted on the fly by changing
fdm/jsbsim/gear/unit[*]/static_friction_coeff.  I'm pretty sure yasim
has something similar...

> If I find that it can be accomplished with a little time per aircraft
> than I may just post it in the forum as available for users to add on
> if they like, or show them how to adjust it for their favorite models.
> 
> Peter
> 

Ron




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