Of cause but as i said im socialised with Maya and i know its Toolset.
I dont like 3D Max, Lightwave is ok, XSI is also ok, but can XSI directly Export
the 3D Modells to FG? I dont like the Idee converting arround, there is 
everything
a bit of loss wich i will try to Avoid. AC3D is not Solution for me, is 
primitive
and not comparable to Maya or XSI.

Peter


----- Ursprüngliche Mail ----
Von: Gary Neely <grne...@gmail.com>
An: FlightGear developers discussions <flightgear-devel@lists.sourceforge.net>
Gesendet: Sonntag, den 31. Januar 2010, 20:41:25 Uhr
Betreff: Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for 
Flightgear 1.9.1 and v 2.0?

On Sun, Jan 31, 2010 at 1:46 PM, Peter Meyer <pmvs...@yahoo.de> wrote:
> I mean the technical Part.
> because iam socialiced with Maya and i can do some fine modelling with it.
> AC3D is an ugly Tool and no good alternate. Myays of cause has an *.obj 
> Exporter
> but it is old and complex Objects are cripplet durning Exportation (iam no 
> Friend
> of Exporting 3D Objects at all, there is everytime a loss of something).
>
> It would be great if there was 3DS Max File Support, Maya File Format Support
> or Lightware File Format Support.
>
> Blender isnt bad but all 3D Objects are shaped with the Blender touch wich
> i will try to avoid!
>
> Greetings Peter


I'm with Heiko. I use XSI, Blender and others for my work and for my
Flightgear projects. Like a carpenter with many different saws, every
3D application is just a tool in my toolbox, each with different
qualities and features.

-Gary, "Buckaroo" on MP

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