On Sunday 31 Jan 2010, Erik Hofman wrote:
> Stuart Buchanan wrote:
> > It's been a long time since I (re-)wrote the random object code
> > for OSG, but my recollection is that we use the same random
> > number seed when generating random model placements, to ensure
> > that a building is in the same place on every computer.
>
> Looks like that part is gone, at least the part where every
> random object in the scenery was in the same place every time you
> start up FlightGear. This used to be working at some point (and
> could be used for landmark navigation).
>
> Erik

It's a sad fact that much of which used to make FG extremely stable 
and consistant has been sacrificed to implement new features.

Sorry folks, but all the new developments in FG, over the past few 
years, have come at the cost of stability and robustness.  What has 
stopped me from contributing to FG has been a combination of 
unaddressed show-stopping bugs, a reliance upon non-standard 
dependencies, all topped off with an obsolete architecture.

Having said that, I'm not trying to criticise anyone; I remember 
Curt remarking on more than one occasion that trying to coordinate 
FG development was like trying to heard cats, but FG long ago 
became bigger than any of its contributors.  It seems to me that 
perhaps part of the the problem is that not all of the contributors 
to FG realise that.

LeeE

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