On Monday 01 Feb 2010, Stuart Buchanan wrote: > leee wrote: > > On Sunday 31 Jan 2010, Erik Hofman wrote: > > > Stuart Buchanan wrote: > > > > It's been a long time since I (re-)wrote the random object > > > > code for OSG, but my recollection is that we use the same > > > > random number seed when generating random model placements, > > > > to ensure that a building is in the same place on every > > > > computer. > > > > > > Looks like that part is gone, at least the part where every > > > random object in the scenery was in the same place every time > > > you start up FlightGear. This used to be working at some > > > point (and could be used for landmark navigation). > > > > > > Erik > > > > It's a sad fact that much of which used to make FG extremely > > stable and consistant has been sacrificed to implement new > > features. > > > > Sorry folks, but all the new developments in FG, over the past > > few years, have come at the cost of stability and robustness. > > Codswallop :) > > This particular bug is in a feature that was introduced in > post-plib, and is not a regression, as you seem to be implying. > > As I recall, the plib code didn't even attempt to make random > object placement consistent across runs and I spent quite some > time with help from a number of people in putting together > something that provided that consistency. > > I remember the 0.9.8 and 0.9.9 releases all having issues, just > as the 1.9.1b has and 2.0.0 releases will have. People have > worked very hard to track down difficult bugs such as the NaN > issue and to ensure consistency when enhancing FG (e.g. the sound > system).. > > CVS has possibly become a little less stable, but I can't say > that I've noticed, and my understanding is that the release team > are working from a GIT branch of known-stable code to ensure that > we've got a stable release. > > Sniping from the side-lines has absolutely no value unless you're > prepared to roll up your sleeves, which you've stated you aren't. > > -Stuart
In the past I was able to track down and fix a couple of minor code bugs, and add a couple of new filter types, but I simply don't have the C++ and OOP skills to delve more deeply into the code; it's not a question of not being "prepared to roll up my sleeves" but rather that to do so would just leave me standing around with cold arms. LeeE ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel