On 31.1.2010 22:13, LeeE wrote > On Sunday 31 Jan 2010, Erik Hofman wrote: > >> > Stuart Buchanan wrote: >> >>> > > It's been a long time since I (re-)wrote the random object code >>> > > for OSG, but my recollection is that we use the same random >>> > > number seed when generating random model placements, to ensure >>> > > that a building is in the same place on every computer. >>> >> > >> > Looks like that part is gone, at least the part where every >> > random object in the scenery was in the same place every time you >> > start up FlightGear. This used to be working at some point (and >> > could be used for landmark navigation). >> > >> > Erik >> > > It's a sad fact that much of which used to make FG extremely stable > and consistant has been sacrificed to implement new features. > > Sorry folks, but all the new developments in FG, over the past few > years, have come at the cost of stability and robustness. What has > stopped me from contributing to FG has been a combination of > unaddressed show-stopping bugs, a reliance upon non-standard > dependencies, all topped off with an obsolete architecture. > > Having said that, I'm not trying to criticise anyone; I remember > Curt remarking on more than one occasion that trying to coordinate > FG development was like trying to heard cats, but FG long ago > became bigger than any of its contributors. It seems to me that > perhaps part of the the problem is that not all of the contributors > to FG realise that. > > LeeE > > > That is my impression too.
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