On 31.1.2010 22:13, LeeE wrote
> On Sunday 31 Jan 2010, Erik Hofman wrote:
>   
>> > Stuart Buchanan wrote:
>>     
>>> > > It's been a long time since I (re-)wrote the random object code
>>> > > for OSG, but my recollection is that we use the same random
>>> > > number seed when generating random model placements, to ensure
>>> > > that a building is in the same place on every computer.
>>>       
>> >
>> > Looks like that part is gone, at least the part where every
>> > random object in the scenery was in the same place every time you
>> > start up FlightGear. This used to be working at some point (and
>> > could be used for landmark navigation).
>> >
>> > Erik
>>     
>
> It's a sad fact that much of which used to make FG extremely stable 
> and consistant has been sacrificed to implement new features.
>
> Sorry folks, but all the new developments in FG, over the past few 
> years, have come at the cost of stability and robustness.  What has 
> stopped me from contributing to FG has been a combination of 
> unaddressed show-stopping bugs, a reliance upon non-standard 
> dependencies, all topped off with an obsolete architecture.
>
> Having said that, I'm not trying to criticise anyone; I remember 
> Curt remarking on more than one occasion that trying to coordinate 
> FG development was like trying to heard cats, but FG long ago 
> became bigger than any of its contributors.  It seems to me that 
> perhaps part of the the problem is that not all of the contributors 
> to FG realise that.
>
> LeeE
>
>
>   
That is my impression too.

ThorX


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