On Mon, 1 Feb 2010, Erik Hofman wrote: > Tim Moore wrote: >> Since the bug is in model choice (not position), affects less than a >> third of the object definitions in materials.xml, and is being reported >> very late in our release process, I'm inclined to fix this in a 2.0.1 >> maintenance release. > > Another way to fix it is to use a round-robin method instead of using > random for model selection. This would probably be an easy fix. > This method is also used for multiple scenery textures. > Here's a wild idea - once an object has been placed, why not record it's position in a configuration file? That would ensure that no matter what, objects would be consistant from run to run, but people could share the configurations among themselves so when flying multi-player the objects would be in the same place for everyone that used that object position configuration file...
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