> Hi all,
> 
> FlightGear 2.0 should be out any minute now. While waiting
> for the official files to appear on the server, I have
> drafted a short summary of the ChangeLogs. Please have a
> look and see whether I missed anything or 
> accidentally included incorrect information.

Great!
 
O.k.:

> 
> 
> ====== ANNOUNCEMENT + SUMMARY =======
> 
> FlightGear 2.0.0. reflects the maturation of the
> OpenSceneGraph port that started with the previous 1.9.0
> release. In addition to many internal code improvements,
> FlightGear 2.0.0. marks the introduction of many new 
> exciting improvements in the graphics and sound system, as
> well as improved usability of key features, and improved
> behavior of existing features. Highlights of this new
> version include: 

Sounds good!
> 
> Sound 
>   * Complete Overhaul of the Sound Code
>   * doppler effects
>   * distance attenuation
>   * 3D positional sound sources
>   * assignment of sound sources to external objects
> (i.e. AI controlled aircraft)

How can we do that? So much as I know it isn't documented yet and still in work?

>   * User selection of the sound device
> 
> Visual Effects
>   * Use of Shaders for dynamic textures
>   * Use of Effects files
>   * Improved 3D Clouds
>   * Color changes based on Humidity and other whether
> effects allow for very dramatic lighting conditions
>   * Dynamic water textures
> 
> Usability
>   * Allow screenshots in more common file formats
>   * User selectable sound device
>   * More intuitive selection of the weather settings
> through the GUI and/or commandline
> 
> Infrastructure
>   * Airport Geometry data can be read from the
> scenery, allowing for more flexible regeneration of terrain
> tiles
> 
> Internals
>   * Improved efficiency of the property tree
>   * A more effient ground cache
>   * Many improvement to the RouteManagement code
>   * Removed many compiler warnings
>   * More realistic Atmosphere model (John Denker)
> 
> Behavior
>   * More realistic ILS behavior (James Turner)
>   * Autopilot Improvements (Torsten)
>   * A generic autobrake function
>   * Winds over mountaineous areas cause up- and
> downdrafts that can be used for gliding
>   * More realistic behavior of the route manager
>   * Wild fires, which can be extinquished by
> firefigherplanes operating across the multplayer server
>   * Navaid frequencies and radials can be transmitted
> to Atlas
> 
> Utilities
>   * A python script to visualize Yasim configurations
> in Blender
> 
> AI
>   * Allow traffic departing and arriving at the same
> airport
>   * Add support for High-Speed Trains

*should be: add support for Ground vehicles like trains and cars

>   * ATC interactions between AI aircraft and ground
> controllers
>   * Performance characteristics of AI aircraft can be
> specified in a performance database
>   * Push-back vehicles are available for a selected
> number of aircraft
>   * AI escorts (???: Ask Vivian)
>   * Improved Radar functionality (Vivian)
>   * AI objects are now solid (i.e. users can collide
> with them)
>   * Some preliminary support for SID/STAR procedures
> for AI aircraft
> 

Cheers
HHS

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