> Hi all, > > FlightGear 2.0 should be out any minute now. While waiting > for the official files to appear on the server, I have > drafted a short summary of the ChangeLogs. Please have a > look and see whether I missed anything or > accidentally included incorrect information.
Great! O.k.: > > > ====== ANNOUNCEMENT + SUMMARY ======= > > FlightGear 2.0.0. reflects the maturation of the > OpenSceneGraph port that started with the previous 1.9.0 > release. In addition to many internal code improvements, > FlightGear 2.0.0. marks the introduction of many new > exciting improvements in the graphics and sound system, as > well as improved usability of key features, and improved > behavior of existing features. Highlights of this new > version include: Sounds good! > > Sound > * Complete Overhaul of the Sound Code > * doppler effects > * distance attenuation > * 3D positional sound sources > * assignment of sound sources to external objects > (i.e. AI controlled aircraft) How can we do that? So much as I know it isn't documented yet and still in work? > * User selection of the sound device > > Visual Effects > * Use of Shaders for dynamic textures > * Use of Effects files > * Improved 3D Clouds > * Color changes based on Humidity and other whether > effects allow for very dramatic lighting conditions > * Dynamic water textures > > Usability > * Allow screenshots in more common file formats > * User selectable sound device > * More intuitive selection of the weather settings > through the GUI and/or commandline > > Infrastructure > * Airport Geometry data can be read from the > scenery, allowing for more flexible regeneration of terrain > tiles > > Internals > * Improved efficiency of the property tree > * A more effient ground cache > * Many improvement to the RouteManagement code > * Removed many compiler warnings > * More realistic Atmosphere model (John Denker) > > Behavior > * More realistic ILS behavior (James Turner) > * Autopilot Improvements (Torsten) > * A generic autobrake function > * Winds over mountaineous areas cause up- and > downdrafts that can be used for gliding > * More realistic behavior of the route manager > * Wild fires, which can be extinquished by > firefigherplanes operating across the multplayer server > * Navaid frequencies and radials can be transmitted > to Atlas > > Utilities > * A python script to visualize Yasim configurations > in Blender > > AI > * Allow traffic departing and arriving at the same > airport > * Add support for High-Speed Trains *should be: add support for Ground vehicles like trains and cars > * ATC interactions between AI aircraft and ground > controllers > * Performance characteristics of AI aircraft can be > specified in a performance database > * Push-back vehicles are available for a selected > number of aircraft > * AI escorts (???: Ask Vivian) > * Improved Radar functionality (Vivian) > * AI objects are now solid (i.e. users can collide > with them) > * Some preliminary support for SID/STAR procedures > for AI aircraft > Cheers HHS __________________________________________________ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel