On Mon, 2010-02-08 at 22:48 +0100, Durk Talsma wrote:
A very nice, small, but important feature from Torsten (I think from
memory) was the <text> animation using OSG Text.
I use this a lot now...
S.
> Hi all,
>
> FlightGear 2.0 should be out any minute now. While waiting for the official
> files to appear on the server, I have drafted a short summary of the
> ChangeLogs. Please have a look and see whether I missed anything or
> accidentally included incorrect information.
>
> cheers,
> Durk
>
>
>
> ====== ANNOUNCEMENT + SUMMARY =======
>
> FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that
> started with the previous 1.9.0 release. In addition to many internal code
> improvements, FlightGear 2.0.0. marks the introduction of many new
> exciting improvements in the graphics and sound system, as well as improved
> usability of key features, and improved behavior of existing features.
> Highlights of this new version include:
>
> Sound
> * Complete Overhaul of the Sound Code
> * doppler effects
> * distance attenuation
> * 3D positional sound sources
> * assignment of sound sources to external objects (i.e. AI controlled
> aircraft)
> * User selection of the sound device
>
> Visual Effects
> * Use of Shaders for dynamic textures
> * Use of Effects files
> * Improved 3D Clouds
> * Color changes based on Humidity and other whether effects allow for very
> dramatic lighting conditions
> * Dynamic water textures
>
> Usability
> * Allow screenshots in more common file formats
> * User selectable sound device
> * More intuitive selection of the weather settings through the GUI and/or
> commandline
>
> Infrastructure
> * Airport Geometry data can be read from the scenery, allowing for more
> flexible regeneration of terrain tiles
>
> Internals
> * Improved efficiency of the property tree
> * A more effient ground cache
> * Many improvement to the RouteManagement code
> * Removed many compiler warnings
> * More realistic Atmosphere model (John Denker)
>
> Behavior
> * More realistic ILS behavior (James Turner)
> * Autopilot Improvements (Torsten)
> * A generic autobrake function
> * Winds over mountaineous areas cause up- and downdrafts that can be used
> for gliding
> * More realistic behavior of the route manager
> * Wild fires, which can be extinquished by firefigherplanes operating
> across the multplayer server
> * Navaid frequencies and radials can be transmitted to Atlas
>
> Utilities
> * A python script to visualize Yasim configurations in Blender
>
> AI
> * Allow traffic departing and arriving at the same airport
> * Add support for High-Speed Trains
> * ATC interactions between AI aircraft and ground controllers
> * Performance characteristics of AI aircraft can be specified in a
> performance database
> * Push-back vehicles are available for a selected number of aircraft
> * AI escorts (???: Ask Vivian)
> * Improved Radar functionality (Vivian)
> * AI objects are now solid (i.e. users can collide with them)
> * Some preliminary support for SID/STAR procedures for AI aircraft
>
>
>
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