Hi, > > FWIW, when I'm flying, I see the shading on the scenery > change > drastically during the flight as the plane turns and > pitches. I think > what's happened is instead of just changing the shading on > the panel, > we're changing the shading on the scenery too. FGFS > didn't used to do > that, so it's a relatively recent introduction. > > > All the best, > > > David >
Now I understand- the whole scenery! (But THIS John never mentioned....) And he had should wrote, that shaders are disabled. That's the cause of the bug I guess- when shaders disabled the shading is changed. That's something really noticeable above the sea or a lake. And yes, as we offer FGFS for using without shaders as well, it is a bug. Heiko __________________________________________________ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel