I've checked in a fix for the sign-back problem. The airport sign code is
not fast graphics code and needs another look, but for the moment it works.
As for the other complaints...
On Thu, Mar 11, 2010 at 11:13 PM, Heiko Schulz <aeitsch...@yahoo.de> wrote:
> Hi,
> >
> > FWIW, when I'm flying, I see the shading on the scenery
> > change
> > drastically during the flight as the plane turns and
> > pitches. I think
> > what's happened is instead of just changing the shading on
> > the panel,
> > we're changing the shading on the scenery too. FGFS
> > didn't used to do
> > that, so it's a relatively recent introduction.
>
I'm not sure what "instead of changing the shading on the panel, we change
the shading on the scenery too" means. The scenery and 3d panels are shaded
the same way using the global lighting direction. The shading on the panel
can change quickly as you turn; obviously the shading on the scenery changes
slowly. If you're seeing weird shading changes on the scenery, that could be
due to a couple of factors:
* Just before the release we found a bug in the shaders that could cause
wacky shading changes on ATI hardware. If you're running on ATI make sure
you have the latest Effects and Shaders in data.
* The shading on transparent windshields might be wrong, or it might be
different enough that it causes the scenery's shading to change.
* Otherwise, I don't know; it's possible that there is a new bug. I need to
see screenshots, a detailed description of FG version, hardware, driver
version, etc.
>
> >
> > All the best,
> >
> >
> > David
> >
>
> Now I understand- the whole scenery! (But THIS John never mentioned....)
> And he had should wrote, that shaders are disabled.
>
I don't get that from David's posting.
>
> That's the cause of the bug I guess- when shaders disabled the shading is
> changed. That's something really noticeable above the sea or a lake.
> And yes, as we offer FGFS for using without shaders as well, it is a bug.
>
If it didn't look any different with shaders, there wouldn't be much point
in supporting them, would there? ;)
>
> Heiko
>
> Tim
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