----- "James Sleeman" a écrit : > Could the poster be referring to the pole in the middle distance on > the > right directly above the compass, it changes from "bright whites" into > > "greys, or even transparence". Pretty subtle. > > I have a hard time seeing any difference between the two images.
This is an aliasing problem inherent to texture filtering and mipmapping. Fully transparent pixel are usually black and they smear inside the visible one as the mipmap combine adjacent texel into a semi transparent one. To avoid that, the modeller should assign the same color for all texel before making them transparent. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel