John Denker wrote: > 1) I closed the bug-tracker issue concerning the taxiway > signs. That's all good. > > 2) Alas there are other scenery elements that still > exhibit an improper dependence on camera tilt angle. > > Example: > http://www.av8n.com/fly/fgfs/img48/pole-dark.png > in contrast to > http://www.av8n.com/fly/fgfs/img48/pole-red-white.png
I have a hard time seeing any difference between the two images. > In particular, look at the lamp post just to the right > of the tan building, directly above the aircraft compass. > Its appearance changes dramatically as a function of > camera tilt angle. The only thing I see is that in one of the images the screen resolution removes a row of pixels at the left of the pole. That's the problem with any digital representation of an analogue world. Maybe activating filtering will solve this. Erik ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel