Tim Moore wrote: > > On Wed, Mar 17, 2010 at 1:21 AM, Rob Oates <carrotr...@gmail.com >> Our models and our code should be seen as two separate entities, >> that is all that I'm suggesting. > > I'm having trouble seeing the difference between "highly detailed models > and artwork" and significant code contributions in terms of the ethics > of making money off them.
True, if it weren't for tens of thousands of hours of developer time to develop and extend the code then the highly detailed models would just be sitting on someones hard drive. The code base took almost 15 years to mature to it's current state. That's what made me start to hate the guy who was the reason this discussion started; He is trying to make anyone believe that because he makes money of our work, his code base is better than ours since "FlightProSim is a paid Flight Simulator so more work and time goes into it than a volunteer one." Idiot. Erik ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel