Yea cool stuff Frederic! Although somehow stammering FPS? I could test with my
GeForce 8800 GTS 512MB, Intel core duo 8500 and compare to x-plane.
For SIRX (http://sirx.flightsimulatorcenter.com/aeroporti.aspx) and apt.dat 8.5
in general this looks like a good improvement to me?
--- On Wed, 3/24/10, Frederic Bouvier <fredfgf...@free.fr> wrote:
From: Frederic Bouvier <fredfgf...@free.fr>
Subject: Re: [Flightgear-devel] apt.dat format
To: "FlightGear developers discussions" <flightgear-devel@lists.sourceforge.net>
Date: Wednesday, March 24, 2010, 11:30 PM
#yiv241533927 p {margin:0;}
----- "Tim Moore" <timoor...@gmail.com> a écrit :
> What about ROAM2 that combine big chunk and seamless joins without skirt.
> This
> is what I did in this (already posted) video :
> http://www.youtube.com/watch?v=7WYH27KyUBk
>
> It's pretty cool. It's not clear to me how much work on the CPU is happening
> at run time. The hard part will be getting FlightGear to give up on
> triangulated irregular networks (TINs).
Here, every tile (the numbered triangle in the video) has been computed once
before, and were stored in 16-bit monochrome png images, along with the
texture. At run time, the png is read and a single mesh (a single strip in
fact) of 65536 vertices is built. First version was creating btg files, but the
amount of storage need was insane and load time was worse.
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
http://www.youtube.com/user/fgfred64 Videos
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