Hi All, I need some help...
This is a little off topic, but related to the Atlas/Map utility, that uses FG output... I get color and shape anomolies when rendering the maps, in windows... see - http://geoffair.org/tmp/map.htm but _NOT_ in Ubuntu - see http://geoffair.org/tmp/10/ I am of course also persuing this question on the Atlas board... And it seems FG avoids this by using OSG... but I do remember, a long time back, pre-OSG, some discussion on using some of the GL extensions... *ARB IIRC... But do any native windows developers here know how to get access to say glGenRenderbuffersEXT, glBindFramebufferEXT, and some other GL extended functions, currently used in the Atlas Map utility... exposed by the <GL/glext.h> header... Neither my native windows systems, Vista and XP WIN32, nor Andreas's Win7 64-bit, have this <GL/glext.h> header, in either the MSVC includes, nor the windows SDK, at least up to v6.1, but they ALL have <Gl/gl.h>, and OpenGL32.DLL... I have found the header in the OpenGL archive - see - http://www.opengl.org/registry/api/glext.h but then which DLL exposes the functions, or their equivalents? Loading, using, documentation? It is also in the Mesa lib (see http://www.mesa3d.org/), in GLEW library (see http://glew.sourceforge.net/), and in some ATI example code - Framebuffer_objectOGL.zip - see - http://feeds.amddevcentral.com/AmdDeveloperCentralDownloadsRssFeed and am continuing to experiment with these, but so far _NONE_ have provided a reasonable native windows solution... ANY help, information, pointers, questions WELCOME ;=)) Regards, Geoff. ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel