Aloha List, as owner of an Intel Q6600 I followed this discussion with much interest and checked thhe below mentioned option right away on Vista x64 with GIT binaries and data of June, 26.
No matter which option I use or how I modify the start settings, FG crashes back to desktop right after loading cloud layers. See the following output of my last lines in log level "debug": [...] Splash screen progress generating sky elements Adding subsystem ephmeris Loading stars from D:/dev/FlightGear/data/Astro/stars Loaded 3141 stars initializing cloud layers Cheers, Mike [...] > Have you tried telling OSG to use more threads? > Edit the following in your preferences.xml file: > <rendering> > <!-- Threading modes: > AutomaticSelection > DrawThreadPerContext > CullDrawThreadPerContext > CullThreadPerCameraDrawThreadPerContext > --> > <!-- multithreading-mode>AutomaticSelection</multithreading-mode --> > ... > </rendering> > Note that enabling concurrency here currently breaks the built in > screenshot mechanism. > IMHO we need to proceed carefully with parallelization - to my knowledge > there are only a few subsystems that use (or could with in reason be > expected to use) enough CPU time to warrant the effort to move them into > separate threads. [...] > Cheers, > Anders --- If you want to be understood, you first have to listen --- ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel