Aloha List,

as owner of an Intel Q6600 I followed this discussion with much interest and 
checked thhe below mentioned option right away on Vista x64 with GIT binaries 
and data of June, 26.

No matter which option I use or how I modify the start settings, FG crashes 
back to desktop right after loading cloud layers. See the following output of 
my last lines in log level "debug":

[...]
Splash screen progress generating sky elements
Adding subsystem ephmeris
  Loading stars from D:/dev/FlightGear/data/Astro/stars
  Loaded 3141 stars
initializing cloud layers

Cheers,
Mike

[...]
> Have you tried telling OSG to use more threads?
> Edit the following in your preferences.xml file:

>   <rendering>
>    <!-- Threading modes:
>      AutomaticSelection
>      DrawThreadPerContext
>      CullDrawThreadPerContext
>      CullThreadPerCameraDrawThreadPerContext
>    -->
>    <!-- multithreading-mode>AutomaticSelection</multithreading-mode -->
>    ...
>   </rendering>

> Note that enabling concurrency here currently breaks the built in
> screenshot mechanism.

> IMHO we need to proceed carefully with parallelization - to my knowledge
> there are only a few subsystems that use (or could with in reason be
> expected to use) enough CPU time to warrant the effort to move them into
> separate threads.
[...]
> Cheers,
> Anders

--- If you want to be understood, you first have to listen ---




------------------------------------------------------------------------------
This SF.net email is sponsored by Sprint
What will you do first with EVO, the first 4G phone?
Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to