A paper from Intel that may be useful for those interested about
clouds. It's also a good reference about how threading may help in
this topic...

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms
http://a676.g.akamaitech.net/f/676/773/1d/images.delivery.net/cm50content/intel/software/e-alert2/dynamic_vol_cloud_010710_r2.

Regards,

Pablo J. Rogina

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