Looks like it is based on the work of Mark Harris which was used for the initial set of 3D cloud rendering in FG. (See his Phd thesis for more details.)
Multi-core CPUs are becoming the norm, might be worth a second look. John On Sun, 2010-07-18 at 22:47 -0300, Pablo Rogina wrote: > A paper from Intel that may be useful for those interested about > clouds. It's also a good reference about how threading may help in > this topic... > > Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms > http://a676.g.akamaitech.net/f/676/773/1d/images.delivery.net/cm50content/intel/software/e-alert2/dynamic_vol_cloud_010710_r2. > > Regards, > > Pablo J. Rogina > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel