>> However, reverting those changes didn't seem to have any >> effect. >> >> Has anyone managed to find a solution to this? >> >> -Stuart > > Just a guess- could it be that changes made for the alternative clouds > system introduced it?
Which changes? Back when the effect was reported here for the first time, there were no changes whatsoever for the local weather package. Now there are routines for fast terrain presampling being added - somehow I don't see them affecting the 2d cloud layer appearance. I may be completely wrong - but local weather creates clouds by Nasal, ac3d models and a few dedicated shaders - how should that affect a completely different system? * Thorsten ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel