> Interesting... I guess it depends on numbers - if you have a detailed > airport with 1500 different buildings, cars, aircraft, crates, lampposts, > fences,... then you should have the same problem - and I guss the same > solution, i.e. a sloppy range check which only probes every n frames > should offer the same performance gain. Looking at the animation code, I am thinking about adding some kind of "priority" property to animations. This might give us the chance to run some animations on every frame, others on every n-th frame. This might be configurable at a global scope (rotate animations run every frame, LOD- animations every 10th frame or so) and can locally be overridden for every instance of an animation.
I think, I'll do some testing during this week... Torsten ------------------------------------------------------------------------------ This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel