Greetings to all.
I need help in the following task:
My current goal is to use FlightGear/SimGear Sound System in our project. This 
is because our Team leader made a decision to use only this part from 
FlightGear. All other components (renderer & etc.) are made separately by team 
members.
So I disabled FGRenderer & some other systems, did some modifications to code, 
to make it work without this systems. But there is no sound from speakers, when 
I am trying to produce it by modifying relevant properties in the PropertyTree. 
Following the code I can see, that all sound related methods & functions seems 
to be working - the SGSoundSample::play() & other methods are executing.
I see 3 possible causes:
1. Maybe I forgotten to setup proper listener's position & sound plays 
elsewhere...
2. Maybe SGSoundMgr requires correctly updating simulation time ( Currently I 
did a dirty hack forced dt=0.1).
3. The sound is going to wrong device or not going to device at all.

So to solve this problem, I need advice from somebody, who knows all 
prerequisites to make sound, using SGSoundMgr & SGXmlSound.
Or maybe there are existing some OpenAL debuggers, which are capable to show 
details about status of OpenAL device (buffers, & their statuses, etc...). My 
OS is Windows XP.
Thanks in advance

Truly yours, Denys

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