Greetings to all. I need help in the following task: My current goal is to use FlightGear/SimGear Sound System in our project. This is because our Team leader made a decision to use only this part from FlightGear. All other components (renderer & etc.) are made separately by team members. So I disabled FGRenderer & some other systems, did some modifications to code, to make it work without this systems. But there is no sound from speakers, when I am trying to produce it by modifying relevant properties in the PropertyTree. Following the code I can see, that all sound related methods & functions seems to be working - the SGSoundSample::play() & other methods are executing. I see 3 possible causes: 1. Maybe I forgotten to setup proper listener's position & sound plays elsewhere... 2. Maybe SGSoundMgr requires correctly updating simulation time ( Currently I did a dirty hack forced dt=0.1). 3. The sound is going to wrong device or not going to device at all.
So to solve this problem, I need advice from somebody, who knows all prerequisites to make sound, using SGSoundMgr & SGXmlSound. Or maybe there are existing some OpenAL debuggers, which are capable to show details about status of OpenAL device (buffers, & their statuses, etc...). My OS is Windows XP. Thanks in advance Truly yours, Denys ------------------------------------------------------------------------------ This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

