On Tue, 2010-09-07 at 19:32 +0400, Денис Замковый wrote: > Greetings to all. > I need help in the following task: > My current goal is to use FlightGear/SimGear Sound System in our project. > This is because our Team leader made a decision to use only this part from > FlightGear. All other components (renderer & etc.) are made separately by > team members. > So I disabled FGRenderer & some other systems, did some modifications to > code, to make it work without this systems. But there is no sound from > speakers, when I am trying to produce it by modifying relevant properties in > the PropertyTree. Following the code I can see, that all sound related > methods & functions seems to be working - the SGSoundSample::play() & other > methods are executing. > I see 3 possible causes: > 1. Maybe I forgotten to setup proper listener's position & sound plays > elsewhere... > 2. Maybe SGSoundMgr requires correctly updating simulation time ( Currently I > did a dirty hack forced dt=0.1). > 3. The sound is going to wrong device or not going to device at all.
Are you running a stripped down version of FlightGear or has the code been copied to your own project? In case you are using FlightGear you should be able to get the list of available OpenAL backend by running 'fgfs --show-sound-devices' and you will be able toe explicitly tell the SoundManager which device to use by running 'fgfs --sound-device="<backend>"' where <backend> is one of the options listed by the previous command, e.g.: fgfs --sound-device="ALSA Software on SB Live! Value [CT4832]" Erik ------------------------------------------------------------------------------ This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

